Magnetic Emotions Fishing Game
Replacing the original ATH-M20 model from Audio-Technica
You can punch-in and overdub with ease
Hand crafted and selected by Guofang Wang in MMX workshops
The Number Spots 1-10 are versatile
K-'Nex Renewable Energy N910937 Magnetic Emotions Fishing GameAge 10+, builds 9 models, supports 6 12 students. Allows students to compare and contrast the power and efficiency that can be realized from wind, solar and water powered machines. Comprehensive lesson plans and teachers guide covers Renewable Energy, Solar, Wind and Hydro Power, Radiant, Mechanical, Electric, Potential and Kinetic Energy as well as Hydroelectric energy generation, Green energy and Clean energy. Set includes 550 K'Nex pieces and