Here's how the mechanic worked as handed off from Vision Design: Warp COST (You may cast this spell from your hand for its warp cost during your precombat main phase
Graded Population Report: Machop #73 Visualize the distrbution of grades in the chart
Breaking $200 the Barrier Lets assume you got lucky and could pull the chase card
Use Auras to keep your Pearl-Ear, Imperial Advisor and other value creatures protected so that your engine sticks around, cast a lot of enchantment creatures to widen the field for cheap, and then drop haymakers, like True Conviction, Legion Loyalty, Cathars Crusade, and Boon of the Spirit Realm, to go for the kill
Now, while the premise is pretty simple, there are some details I'd like to discuss before going into the details of the actual list